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SHIP SPEED 6
Descriptor Fast & Furious

Speeder is a ship in Battle Bay. This ship has very high movement speed and good agility, while also having significantly low health and firepower.

Before the 4.0 update, this ship received its talents from Swift and Sinklair.

Ingame description used before 4.0 update[ | ]

The speed queen of the bay, Speeder gets you where you want to go or away from the things you want to avoid. She excels in hit and run tactics and can get to the capture point before anyone else.

Watch out for the mines because this baby has no brakes!

Base stats[ | ]

Basic stats
Defence Speed Max speed Ship agility Turret agility
0 DMG 1.21 1.74 80° 90°
Health stat
Level Health Cost
1 1650 HP 75000 gold
2 1710 HP 32,000 gold
3 1770 HP 49,000 gold
4 1831 HP 79,000 gold
5 1891 HP 119,000 gold
6 1951 HP 164,000 gold
7 2011 HP 207,000 gold
8 2071 HP 244,000 gold
9 2132 HP 271,000 gold
10 2192 HP 287,000 gold
11 2252 HP 295,000 gold
12 2312 HP 299,000 gold
13 2372 HP 304,000 gold
14 2433 HP 318,000 gold
15 2493 HP 344,000 gold
16 2553 HP 383,000 gold
17 2613 HP 433,000 gold
18 2673 HP 492,000 gold
19 2734 HP 552,000 gold
20 2794 HP 608,000 gold
21 2854 HP 655,000 gold
22 2914 HP 692,000 gold
23 2974 HP 718,000 gold
24 3035 HP 740,000 gold
25 3095 HP 755,000 gold
26 3155 HP 780,000 gold
27 3215 HP 810,000 gold
28 3276 HP 855,000 gold
29 3336 HP 915,000 gold
30 3396 HP 980,000 gold
31 3456 HP 1,050,000 gold
32 3516 HP 1,130,000 gold
33 3577 HP 1,190,000 gold
34 3637 HP 1,250,000 gold
35 3697 HP 1,290,000 gold
36 3757 HP 1,330,000 gold
37 3817 HP 1,360,000 gold
38 3878 HP 1,390,000 gold
39 3938 HP 1,430,000 gold
40 3998 HP 1,480,000 gold
41 4058 HP 1,540,000 gold
42 4118 HP 1,620,000 gold
43 4179 HP 1,700,000 gold
44 4239 HP 1,780,000 gold
45 4299 HP 1,870,000 gold
46 4359 HP 1,940,000 gold
47 4419 HP 2,000,000 gold
48 4480 HP 2,100,000 gold
49 4540 HP 2,150,000 gold
50 4600 HP 2,200,000 gold


The 4.0 update made significant changes to ship stats. Below are the stats before the 4.0 update.

MK Health Defence Speed Ship agility Turret agility Captain level Cost
1 550 HP 0 DMG 1.13 (Max: 1.54) 49.5° (Max: 71.3° at all MKs) 34.2° (Max: 77° at all MKs) 5 25,000 gold
2 700 HP 0 DMG 1.03 (Max: 1.54) 44.8° 31.7° 10 185,000 gold
3 1000 HP 0 DMG 0.89 (Max: 1.62) 39° 28.5° 16 500,000 gold
4 1350 HP 0 DMG 0.86 (Max: 1.62) 37.5° 27.3° 21 1,575,000 gold
5 1750 HP 0 DMG 0.83 (Max: 1.7) 36.6° 26.2° 30 2,900,000 gold
6 2000 HP 0 DMG 0.83 (Max: 1.7) 36.2° 25.3° 40 3,900,000 gold
7 2300 HP 0 DMG 0.83 (Max: 1.74) 36.6° 26.2° 48 5,050,000 gold

Slots and slot points[ | ]

Red slots Yellow slots Blue slots
3 3 4 4 4 4 4 4

The 4.0 update made significant changes to ship slots. Below are the slots before the 4.0 update.

MK Red slots Yellow slots Blue slots
1 2 2 2 1
2 2 2 3 3 1
3 2 2 3 3 2
4 3 3 3 3 2 2
5 3 3 3 3 3 3 3
6 and 7 3 3 4 4 4 4 4 4

Patch history[ | ]

  • 2.2 Update - May 2, 2017:
    • MK5 Health: 2100 HP → 1950 HP
    • MK6 Health: 2500 HP → 2300 HP
  • 2.4 Update - June 29, 2017: MK7 added.
  • Balancing Changes - July 14, 2017:
    • MK4 Health: 1400 HP → 1300 HP
    • MK5 Health: 1950 HP → 1750 HP
    • MK6 Health: 2300 HP → 2000 HP
    • MK7 Health: 2610 HP → 2300 HP
  • 2.6 Update - November 14, 2017:
    • MK1 Red Slots: 1 → 2
    • MK1 Red Slot Points: 1 → 2
    • MK1 Health: 450 HP → 550 HP
    • MK1 unlock level: start → 5
    • MK2 Red Slots: 1 → 2
    • MK2 Yellow Slot Points: 2 → 3
    • MK2 Health: 680 HP → 700 HP
    • MK2 unlock level: 11 → 10
    • MK4 Health: 1300 HP → 1350 HP
    • MK6 unlock level: 39 → 40

Strategies[ | ]

Speeders are great at using agility to employ strategies that no other ship can use. There are a number of these different strategies that can be used...

Supportive Role[ | ]

A supportive Speeder doesn't focus on dealing damage - rather, it focuses on helping teammates deal damage. These Speeders can support their team by using its yellow slots for a variety of purposes. They can equip speed-boosting items to enable them to distract enemy fire by darting back and forth at the front line. Or, they can equip debuffing items to slow down or stun enemies.

Supportive Speeders generally equip mid to long range weapons, and Turbos or Bandages to help them survive.

Unfortunately, however, supportive-class speeders are vulnerable to sneakerfire. (This means damage dealt from an enemy ship behind them.)

Aggressive Role[ | ]

Aggressive Speeders use close-range weapons such as Carronades or Grenade Launchers to quickly approach and damage specific targets. Its yellow items are usually focused on helping themselves accomplish their goal - these would include speed-boosting items, as well as Tesla Bolt and Tesla Shield.

During combat, these Speeders employ hit-and-run tactics against vulnerable targets such as Fixers. Or, if a single enemy ship were to be separated or otherwise isolated from their team, the Speeder would quickly approach and eliminate them.

This isn't always effective though. Any ship far from a Speeder can easily annihilate the Speeder itself without that player realizing.

Miner[ | ]

Mines can be commonly found on Speeder loadouts. These Speeders focus solely on laying mines around enemy positions, denying access to certain areas or making maneuvering very difficult. They almost exclusively equip speed-boosting items in other slots.

Unfortunately, an unlucky miner Speeder can run into other mining Speeders, meaning that ship can easily get blown up.

Overview:

Like the Fixer, the Speeder has limited combat power, even at MK7. However, who cares? The role of the Speeder is to deal out damage, like a Shooter, but then it drives back to safety to hide from those nasty little war machines out there. Speeders are team ships, meaning if you're alone, you're DEAD. Try to use your speed to get away from Shooters (The threat to Speeders as well as Fixers.), Defenders, and sometimes even fast-moving and high HP Enforcers. The one thing you never want to do is scout ahead and wedge into a fight without your team nearby. The Speeder has low HP, so it will only take some heavy-damage shots to get yourself from full health to zero. Don't stand a fight longer that you need to. Enemy teams will try to take advantage of you and use you as a target, and if your items are on cooldown, GET AWAY from the fight. It'll make life much easier for you.

Strategies and slots/slot points:

Slots/slot points: Read Slots and slot points.

MK1: A good fit for this is usually any one-slot point weapon, but as of version 2.6, you are able to equip a two-slot point weapon. Good choices are Cannons, Blast Cannons, Mines (not recommended), as well as Triple Torpedoes. For yellow items, Overboost and Nitro are good choices.

MK2: Around this time, the Speeder starts to take a turn in its yellow items. Play around with your yellow items.

For red items, a double cannon strategy works. (Snipers and Blast Cannons are the best)

MK3: No change, but the increase of blue slot points from 1 to 2 makes the Speeder a much easier ship to play around with.

MK4: At this time, the Speeder starts to take a turn in its defensive and offensive positions. The boost in defensiveness from one blue slot to two makes a Speeder a strong support machine. The double shield keeps you alive, but shield-Turbo or shield-Bandage works as well.

At the same time, the increase of red slot points from 2 to 3 really makes the Speeder more offensively versatile. Railguns, Explosive Cannons, Big Bertas, Missile Launchers, and Triple Torpedoes work well around this time.

Gallery[ | ]

MK1 to MK7 Differences[ | ]

Trivia[ | ]

  • With 1.74 max speed at MK7, this ship is the fastest ship in the game, but be careful! This baby's got no brakes!
  • Speeder, along with Fixer, are the only two ships to lack base defense.
  • Speeder has the lowest health of all ships in the game.
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