Shooter | |
---|---|
Descriptor | The King of Firepower |
Shooter is a ship in Battle Bay. This ship has more red slots than any other ship, allowing it to deal large amounts of damage, as well as equip a wide variety of weapons into its arsenal.
Before the 4.0 update, this ship received its talents from Bhurt and Mortimer.
Base stats[ | ]
Defence | Speed | Max speed | Ship agility | Turret agility |
---|---|---|---|---|
10 DMG | 0.92 | 1.5 | 60° | 70° |
Level | Health | Cost |
---|---|---|
1 | 1950 HP | 0 |
2 | 2069 HP | 32,000 gold |
3 | 2189 HP | 49,000 gold |
4 | 2308 HP | 79,000 gold |
5 | 2428 HP | 119,000 gold |
6 | 2547 HP | 164,000 gold |
7 | 2666 HP | 207,000 gold |
8 | 2786 HP | 244,000 gold |
9 | 2905 HP | 271,000 gold |
10 | 3024 HP | 287,000 gold |
11 | 3144 HP | 295,000 gold |
12 | 3263 HP | 299,000 gold |
13 | 3383 HP | 304,000 gold |
14 | 3502 HP | 318,000 gold |
15 | 3621 HP | 344,000 gold |
16 | 3741 HP | 383,000 gold |
17 | 3860 HP | 433,000 gold |
18 | 3980 HP | 492,000 gold |
19 | 4099 HP | 552,000 gold |
20 | 4218 HP | 608,000 gold |
21 | 4338 HP | 655,000 gold |
22 | 4457 HP | 692,000 gold |
23 | 4577 HP | 718,000 gold |
24 | 4696 HP | 740,000 gold |
25 | 4815 HP | 755,000 gold |
26 | 4935 HP | 780,000 gold |
27 | 5054 HP | 810,000 gold |
28 | 5173 HP | 855,000 gold |
29 | 5293 HP | 915,000 gold |
30 | 5412 HP | 980,000 gold |
31 | 5532 HP | 1,050,000 gold |
32 | 5651 HP | 1,130,000 gold |
33 | 5770 HP | 1,190,000 gold |
34 | 5890 HP | 1,250,000 gold |
35 | 6009 HP | 1,290,000 gold |
36 | 6129 HP | 1,330,000 gold |
37 | 6248 HP | 1,360,000 gold |
38 | 6367 HP | 1,390,000 gold |
39 | 6487 HP | 1,430,000 gold |
40 | 6606 HP | 1,480,000 gold |
41 | 6726 HP | 1,540,000 gold |
42 | 6845 HP | 1,620,000 gold |
43 | 6964 HP | 1,700,000 gold |
44 | 7084 HP | 1,780,000 gold |
45 | 7203 HP | 1,870,000 gold |
46 | 7322 HP | 1,940,000 gold |
47 | 7442 HP | 2,000,000 gold |
48 | 7561 HP | 2,100,000 gold |
49 | 7681 HP | 2,150,000 gold |
50 | 7800 HP | 2,200,000 gold |
The 4.0 update made significant changes to ship stats. Below are the stats before the 4.0 update.
MK | Health | Defence | Speed | Ship agility | Turret agility |
---|---|---|---|---|---|
1 | 650 HP | 0 DMG | 1.08 (Max: 1.38) | 34.7° (Max: 71.3° at all MKs) | 32.5° (Max: 77° at all MKs) |
2 | 800 HP | 5 DMG | 0.89 (Max: 1.38) | 28.7° | 29° |
3 | 1100 HP | 10 DMG | 0.78 (Max: 1.42) | 24.3° | 26° |
4 | 1500 HP | 15 DMG | 0.74 (Max: 1.42) | 21.3° | 24.5° |
5 | 2300 HP | 20 DMG | 0.7 (Max: 1.46) | 20.4° | 23.5° |
6 | 3000 HP | 25 DMG | 0.69 (Max: 1.46) | 19.9° | 23° |
7 | 3600 HP | 30 DMG | 0.7 (Max: 1.5) | 20.4° | 23.5° |
Slots and slot points[ | ]
Red slots | Blue slots |
---|---|
8 8 8 8 8 | 4 4 4 |
Patch history[ | ]
- 2.4 Update - June 29, 2017: MK7 added.
- 2.6 Update - November 14, 2017:
- MK1 red slots: 2 → 3
- MK1 red slot points: 2 → 3
- MK1 health: 500 HP → 650 HP
- MK2 blue slots: 1 → 2
- MK2 blue slot points: 1 → 2
- MK2 health: 700 HP → 800 HP
- MK4 unlock 69 Lollevel: 22 → 21
- MK5 unlock level: 29 → 30
- MK6 unlock level: 39 → 40
Strategies[ | ]
The high number of weapons slots allows for many heavy weapons to be cycled quickly. The high damage output of a shooter is unmatched and because of the many weapon slots, light weapons are avoided. For example, running 5 standard cannons will result in DPS not fully utilized as global cooldown becomes the limiting factor for DPS instead of weapon reload.
Diversity is key to building a strong Shooter loadout. Since Shooters are a team's primary damage dealers, it is essential that they are able to inflict that damage no matter the situation. For instance, if the main engagement is occurring under a low obstacle, a Shooter with three different mortars will be virtually disabled. Typically, a Shooter will want at least one Cannon-type weapon (or other weapon that shoots a projectile straight forward), at least one Mortar-type weapon (anything from the mortar family or the Fire Bomb), and at least one Torpedo-type weapon. This allows a Shooter to be useful in any engagement scenario.
For blue items, the best options are usually shields, Turbos, or Bandages. Turbos are practically required in order to dodge torpedo and mortar fire, since Shooters are very slow without them. Bandages are useful when there are no Fixers on your team, and shields work well in boosting durability. Gear Lube and Rudder generally aren't necessary because most combat for Shooters take place at long distances where a slow turret or ship rotation isn't too detrimental, although these items can't be found after update 4.0.
Gallery[ | ]
Note: Needs MK1, MK2, MK3, MK6, and MK7 slots images (before 4.0 update).
MK1 to MK7 Differences[ | ]
Trivia[ | ]
The MK4 Shooter looks like the MK3 but the MK4 has some red parts on it's thrusters.
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