This article is a stub. You can help Battle Bay Wiki by expanding it. |
Mine | |
---|---|
Stats | |
Slot | |
Cooldown | 15s |
Range | 7 |
Radius | 2 |
Description | Drops a sneaky explosive surprise for your enemies to stumble into. |
Mine is a red slot item that lobs a mine into the water. Four seconds after it contacts the water, the mine will become active and will detonate when an enemy ship comes within range. A mine will remain on field for 1 minute and 30 seconds before self-detonation. Mines deal extremely high damage for 1 red slot point items - more damage than most 2 red slot point items. There is no way to differentiate between friendly and unfriendly mines.
In Capture the Flag events, users couldn't place the mine in the flag bases, and the mine will remain on field for only 18 seconds.
Before the 4.0 update, it received a majority of its talents from Blastian.
Perks[ | ]
The following perk is exclusive to Mine:
Mine Damage | |
---|---|
Uncommon | +5% |
Rare | +7.5% |
Epic | +10% |
The following event perks are exclusive to Mine:
"Quickshot" Mine Damage | |
---|---|
Uncommon | +5% more damage, -2% to cooldown |
Rare | +7.5% more damage, -?% to cooldown |
Epic | +10% more damage, -6% to cooldown |
Legendary | +10% more damage, -8% to cooldown |
Event Introduced In | Total Mayhem - June 1 - 4, 2018 |
"Reach" Mine Damage | |
Uncommon | +?% more damage, +?% more range |
Rare | +7.5% more damage, +8% more range |
Epic | +10% more damage, +10% more range |
Legendary | +10% more damage, +12% more range |
Event Introduced In | CTF Blitz - September 19 - 22, 2018 |
"Reach" Mine Cooldown | |
Uncommon | -?% to cooldown, +?% more range |
Rare | -?% to cooldown, +?% more range |
Epic | -6% to cooldown, +10% more range |
Legendary | -6% to cooldown, +12% more range |
Event Introduced In | Mine Thursday - November 29 - December 1, 2018 |
Training info[ | ]
Level | Captain level | Captain xp | Training time | Training time (VIP) | Sugar | Talent |
---|---|---|---|---|---|---|
1 | 4 | 15 xp | 3min | 2min 24s | 8500 | Damage boost for Mine. 5% more damage. |
2 | 4 | 20 xp | 10min | 8min | 9000 | Mine has shorter reload time. -5% to cooldown. |
3 | 4 | 40 xp | 30min | 24min | 17,500 | Damage boost for Mine. 5% more damage. |
4 | 5 | 50 xp | 1h | 48min | 21,500 | Mine has shorter reload time. -5% to cooldown.. |
5 | 7 | 200 xp | 4h | 3h 12min | 22,500 | Damage boost for Mine. 5% more damage. |
6 | 8 | 300 xp | 6h | 4h 48min | 24,500 | Mine has shorter reload time. -5% to cooldown. |
7 | 10 | 600 xp | 10h | 8h | 47,000 | Damage boost for Mine. 5% more damage. |
8 | 11 | 700 xp | 12h | 9h 36min | 62,000 | Mine has shorter reload time. -5% to cooldown. |
9 | 13 | 900 xp | 16h | 12h 48min | 74,000 | Damage boost for Mine. 5% more damage. |
10 | 14 | 1000 xp | 18h | 14h 24min | 80,000 | Increases Mine range by 1. |
11 | 15 | 1100 xp | 20h | 16h | 98,000 | Damage boost for Mine. 5% more damage. |
12 | 15 | 1300 xp | 1d | 19h 12min | 170,000 | Mine has shorter reload time. -5% to cooldown. |
13 | 15 | 2100 xp | 1d 14h | 1d 6h 24min | 196,000 | Damage boost for Mine. 5% more damage. |
14 | 15 | 2200 xp | 1d 16h | 1d 8h | 216,000 | Damage boost for Mine. 5% more damage. |
15 | 15 | 2200 xp | 1d 17h | 1d 8h 48min | 248,000 | Damage boost for Mine. 5% more damage. |
16 | 15 | 2300 xp | 1d 19h | 1d 10h 24min | 385,000 | Damage boost for Mine. 5% more damage. |
17 | 15 | 2400 xp | 1d 20h | 1d 11h 12min | 445,000 | Damage boost for Mine. 5% more damage. |
18 | 15 | 2500 xp | 1d 22h | 1d 12h 48min | 485,000 | Damage boost for Mine. 5% more damage. |
19 | 15 | 2500 xp | 1d 23h | 1d 13h 36min | 525,000 | Damage boost for Mine. 5% more damage. |
20 | 15 | 2600 xp | 2d | 1d 14h 24min | 620,000 | Damage boost for Mine. 5% more damage. |
21 | 15 | 2800 xp | 2d 4h | 1d 17h 36min | 860,000 | Damage boost for Mine. 5% more damage. |
22 | 15 | 2900 xp | 2d 6h | 1d 19h 12min | 920,000 | Damage boost for Mine. 2% more damage. |
23 | 15 | 3100 xp | 2d 10h | 1d 22h 24min | 990,000 | Damage boost for Mine. 5% more damage. |
24 | 15 | 3200 xp | 2d 12h | 2d | 1,115,000 | Damage boost for Mine. 5% more damage. |
25 | 15 | 3500 xp | 2d 16h | 2d 3h 12min | 1,500,000 | Increases Mine range by 2. |
26 | 15 | 3600 xp | 2d 18h | 2d 4h 48min | 1,605,000 | Damage boost for Mine. 5% more damage. |
27 | 15 | 3800 xp | 2d 22h | 2d 8h | 1,695,000 | Damage boost for Mine. 5% more damage. |
28 | 15 | 3900 xp | 3d | 2d 9h 36min | 1,850,000 | Damage boost for Mine. 5% more damage. |
Total | 51,825 xp | 39d 18h 43min | 31d 19h 46min 24s | 14,289,500 | Damage +102%, cooldown -25%, range +3. |
Strategies[ | ]
Since mines have to be 'tripped' by the enemy, their high damage is mainly used as a deterrent.
The effectiveness of mines is hugely determined on how well they are placed.
However, there are two main types of Mine users:
1. The blockader
A blockader will use mines in a way that they are clearly visible to the enemy. This in turn makes enemies choose other paths to avoid the mines or very carefully move through a deadly minefield. Blockaders tend to block entire entrances and exits to make assaults tougher. Blockaders should carry many mines, such as 2 to 3, as well as a balanced weapon in case direct combat is needed.
2. The backstabber
A backstabbing miner is someone who puts mines in enemy blind spots and excels in using mines for raw damage. Backstabbers usually have a preferred strategy. Fixers, for example, hide them in repair boxes. Shooters tend to use Napalm to cover their mines, making for a deadly surprise for anyone who chooses to go through it. Speeders tend to sneakily flank and lob mines directly behind unsuspecting enemies.
Gallery[ | ]
|