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Mine
MineItem
Stats
Slot Red1
Cooldown 15s
Range 7
Radius 2
Description Drops a sneaky explosive surprise for your enemies to stumble into.

Mine is a red slot item that lobs a mine into the water. Four seconds after it contacts the water, the mine will become active and will detonate when an enemy ship comes within range. A mine will remain on field for 1 minute and 30 seconds before self-detonation. Mines deal extremely high damage for 1 red slot point items - more damage than most 2 red slot point items. There is no way to differentiate between friendly and unfriendly mines.

In Capture the Flag events, users couldn't place the mine in the flag bases, and the mine will remain on field for only 18 seconds.

Before the 4.0 update, it received a majority of its talents from Blastian.

Perks[ | ]

The following perk is exclusive to Mine:

Mine Damage
Uncommon +5%
Rare +7.5%
Epic +10%

The following event perks are exclusive to Mine:

"Quickshot" Mine Damage
Uncommon +5% more damage, -2% to cooldown
Rare +7.5% more damage, -?% to cooldown
Epic +10% more damage, -6% to cooldown
Legendary +10% more damage, -8% to cooldown
Event Introduced In Total Mayhem - June 1 - 4, 2018
"Reach" Mine Damage
Uncommon +?% more damage, +?% more range
Rare +7.5% more damage, +8% more range
Epic +10% more damage, +10% more range
Legendary +10% more damage, +12% more range
Event Introduced In CTF Blitz - September 19 - 22, 2018
"Reach" Mine Cooldown
Uncommon -?% to cooldown, +?% more range
Rare -?% to cooldown, +?% more range
Epic -6% to cooldown, +10% more range
Legendary -6% to cooldown, +12% more range
Event Introduced In Mine Thursday - November 29 - December 1, 2018

Training info[ | ]

Level Captain level Captain xp Training time Training time (VIP) Sugar Talent
1 4 15 xp 3min 2min 24s 8500 Damage boost for Mine. 5% more damage.
2 4 20 xp 10min 8min 9000 Mine has shorter reload time. -5% to cooldown.
3 4 40 xp 30min 24min 17,500 Damage boost for Mine. 5% more damage.
4 5 50 xp 1h 48min 21,500 Mine has shorter reload time. -5% to cooldown..
5 7 200 xp 4h 3h 12min 22,500 Damage boost for Mine. 5% more damage.
6 8 300 xp 6h 4h 48min 24,500 Mine has shorter reload time. -5% to cooldown.
7 10 600 xp 10h 8h 47,000 Damage boost for Mine. 5% more damage.
8 11 700 xp 12h 9h 36min 62,000 Mine has shorter reload time. -5% to cooldown.
9 13 900 xp 16h 12h 48min 74,000 Damage boost for Mine. 5% more damage.
10 14 1000 xp 18h 14h 24min 80,000 Increases Mine range by 1.
11 15 1100 xp 20h 16h 98,000 Damage boost for Mine. 5% more damage.
12 15 1300 xp 1d 19h 12min 170,000 Mine has shorter reload time. -5% to cooldown.
13 15 2100 xp 1d 14h 1d 6h 24min 196,000 Damage boost for Mine. 5% more damage.
14 15 2200 xp 1d 16h 1d 8h 216,000 Damage boost for Mine. 5% more damage.
15 15 2200 xp 1d 17h 1d 8h 48min 248,000 Damage boost for Mine. 5% more damage.
16 15 2300 xp 1d 19h 1d 10h 24min 385,000 Damage boost for Mine. 5% more damage.
17 15 2400 xp 1d 20h 1d 11h 12min 445,000 Damage boost for Mine. 5% more damage.
18 15 2500 xp 1d 22h 1d 12h 48min 485,000 Damage boost for Mine. 5% more damage.
19 15 2500 xp 1d 23h 1d 13h 36min 525,000 Damage boost for Mine. 5% more damage.
20 15 2600 xp 2d 1d 14h 24min 620,000 Damage boost for Mine. 5% more damage.
21 15 2800 xp 2d 4h 1d 17h 36min 860,000 Damage boost for Mine. 5% more damage.
22 15 2900 xp 2d 6h 1d 19h 12min 920,000 Damage boost for Mine. 2% more damage.
23 15 3100 xp 2d 10h 1d 22h 24min 990,000 Damage boost for Mine. 5% more damage.
24 15 3200 xp 2d 12h 2d 1,115,000 Damage boost for Mine. 5% more damage.
25 15 3500 xp 2d 16h 2d 3h 12min 1,500,000 Increases Mine range by 2.
26 15 3600 xp 2d 18h 2d 4h 48min 1,605,000 Damage boost for Mine. 5% more damage.
27 15 3800 xp 2d 22h 2d 8h 1,695,000 Damage boost for Mine. 5% more damage.
28 15 3900 xp 3d 2d 9h 36min 1,850,000 Damage boost for Mine. 5% more damage.
Total 51,825 xp 39d 18h 43min 31d 19h 46min 24s 14,289,500 Damage +102%, cooldown -25%, range +3.

Strategies[ | ]

Since mines have to be 'tripped' by the enemy, their high damage is mainly used as a deterrent.

The effectiveness of mines is hugely determined on how well they are placed.

However, there are two main types of Mine users:

1. The blockader A blockader will use mines in a way that they are clearly visible to the enemy. This in turn makes enemies choose other paths to avoid the mines or very carefully move through a deadly minefield. Blockaders tend to block entire entrances and exits to make assaults tougher. Blockaders should carry many mines, such as 2 to 3, as well as a balanced weapon in case direct combat is needed.

2. The backstabber A backstabbing miner is someone who puts mines in enemy blind spots and excels in using mines for raw damage. Backstabbers usually have a preferred strategy. Fixers, for example, hide them in repair boxes. Shooters tend to use Napalm to cover their mines, making for a deadly surprise for anyone who chooses to go through it. Speeders tend to sneakily flank and lob mines directly behind unsuspecting enemies.

Gallery[ | ]

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