MK1 is unlocked at captain level 6 for 25,000 gold, MK2 is unlocked at captain level 10 for 175,000 gold, MK3 is unlocked at captain level 16 for 412,500 gold, MK4 is unlocked at captain level 21 for 1,425,000 gold, MK5 is unlocked at captain level 30 for 3,200,000 gold, MK6 is unlocked at captain level 40 for ? gold, and MK7 is unlocked at captain level 48 for 5,000,000 gold.
Ingame description before 4.0 update[edit | edit source]
With a great balance between damage, defence and speed, Enforcer is the Jack of all trades. Easily the most agile war machine in the Bay. Superior turret speed and acceleration make this ship particularly effective in short range battles.
Float like a feather, sting like a bee.
Base stats[edit | edit source]
|MK||Health||Defence||Speed||Ship agility||Turret agility|
|1||650 HP||0 DMG||1.06 (Max: 1.39)||41.6° (Max: 71.3° at all MKs)||47° (Max: 103.5° at all MKs)|
|2||900 HP||0 DMG||0.95 (Max: 1.39)||36.9°||44.5°|
|3||1300 HP||0 DMG||0.81 (Max: 1.43)||31.6°||40.6°|
|4||1750 HP||5 DMG||0.76 (Max: 1.43)||29.8°||39.6°|
|5||2400 HP||5 DMG||0.74 (Max: 1.47)||28.6°||38.7°|
|6||2900 HP||10 DMG||0.71 (Max: 1.47)||27.9°||38°|
|7||3350 HP||15 DMG||0.74 (Max: 1.51)||28.6°||38.7°|
Slots and slot points[edit | edit source]
|MK||Red slots||Yellow slots||Blue slots|
|2||3 3||2 2||1|
|3||3 3||2 2||2|
|4||3 3||3 3||2 2|
|5||3 3 3||4 4||2 2|
|6 and 7||3 3 3||5 5 5||3 3|
Note: Needs MK1, MK3, MK6, MK7, and updated MK2 images.
Patch history[edit | edit source]
- 1.2 Update - April 20, 2016:
- MK1 Speed: 0.9 → 0.99
- MK2 Speed: 0.8 → 0.88
- MK3 Red Slot Points: 2 → 3
- MK3 Yellow Slot Points: 3 → 2
- MK3 Speed: 0.68 → 0.75
- MK4 Red Slot Points: 2 → 3
- MK4 Yellow Slot Points: 4 → 3
- MK4 Speed: 0.65 → 0.71
- MK5 Speed: 0.63 → 0.69
- MK6 Speed: 0.6 → 0.66
- 2.2 Update - May 2, 2017:
- MK5 Health: 2200 HP → 2110 HP
- MK6 Health: 2895 HP → 2750 HP
- 2.4 Update - June 29, 2017: MK7 added.
- 2.6 Update - November 14, 2017:
- MK1 Red Slots: 1 → 2
- MK1 Red Slot Points: 1 → 3
- MK1 Yellow Slot Points: 2 → 1
- MK1 Health: 600 HP → 650 HP
- MK1 unlock level: 3 → 6
- MK2 Red Slot Points: 2 → 3
- MK2 Yellow Slots: 1 → 2
- MK2 Health: 780 HP → 900 HP
- MK2 unlock level: 11 → 10
- MK3 unlock level: 17 → 16
- MK4 unlock level: 22 → 21
- MK5 unlock level: 28 → 30
- MK6 unlock level: 39 → 40
- 2.7 Update - December 19, 2017:
- Maximum Turret Agility: 77° → 103.5°
- MK1 Speed: 0.99 → 1.06
- MK2 Speed: 0.88 → 0.95
- MK1 and MK2 Maximum Speed: 1.3 → 1.39
- MK3 Speed: 0.75 → 0.81
- MK4 Health: 1580 HP → 1750 HP
- MK4 Speed: 0.71 → 0.76
- MK3 and MK4 Maximum Speed: 1.34 → 1.43
- MK5 Health: 2110 HP → 2400 HP
- MK5 Speed: 0.69 → 0.74
- MK6 Health: 2750 HP → 2900 HP
- MK6 Speed: 0.66 → 0.71
- MK5 and MK6 Maximum Speed: 1.38 → 1.47
- MK7 Health: 3190 HP → 3350 HP
- MK7 Speed: 0.69 → 0.74
- MK7 Maximum Speed: 1.42 → 1.51
Strategies[edit | edit source]
An Enforcer is extremely flexible, fitting into any team combination with no trouble. Typically, an Enforcer has only one kind of playstyle, regardless of your build or personal playstyle (Provided you're decent at the game), which is a mixture! An Enforcer will always be a mixture. By being offensive and attacking, an Enforcer can actually be a good protector of their teammates! (Cont. in Defensive Role) You'll find, after playing Enforcer for a while, that there's not a whole lot of differences between offense and defense when it comes to Enforcer.
The Enforcer plays a middle-ground role. They tend to be defenders and attackers at the same time, not specializing in one thing. A particularly offensive Enforcer playstyle would be a Flare Gun/Blast Cannon combination, with Overboost and as many Tesla Shields as you can equip. Until MK4, Overboost and a Nitro are a good choice of yellow slot items, but you should instantly start using Tesla Shields at MK4. What the Tesla Shield does for you as an Enforcer is allows you to stay on the front line, dealing out damage by focusing on one target with your Blast Cannon and Flare Gun. The Enforcer lives with its turret at a 90 degree angle to it's attackers, so that you can strafe back and forth. You can't be hit between your strafing back and forth and your Tesla Shields. Two Blast Cannons, a Flare Gun, two Tesla Shields and an Overboost, a Turbo and a Big Shield are extremely infuriating to fight against. Of course, there are multiple builds and playstyles for Enforcer, but they will always be a mixture of offense and defense. That's what makes Enforcers so great!
By the simple nature of Enforcer, being offensive will make you defensive of your teammates. As an Enforcer, you try to be out on the front line, in front of your teammates. You should guard them using a back and forth strafing technique (Be as twitchy and unpredictable as possible) and Tesla Shields. As MK5 and even MK4 when you can start using Tesla Shields alongside Overboost, you become a serious protector. Double Tesla Shields, when used appropriately, last a long, long time. You put yourself out in front so that the enemy team targets you, but they just can't hit you between all those pesky shields and your strafing back and forth. Doing this protects yourself and your teammates. Offense and defense at the same time!
Fast moving Enforcers, like Speeders, can be very effective miners. Miners are a great asset to any team, but it takes a ton of experience to figure out just the right spots to place mines. An Enforcer would do well as a part-time miner. As in, don't make the entire focus of your existence in a match to place mines. One Mine equipped is just enough. Wait to place it, make sure it's in the most unfortunate and devious spot possible. Predict the future, almost. If you'd like to be more of a full-time miner, as in, your main focus in a game is to mine all day, then Speeder would be a better pick for you. However, it still takes a lot of experience and very powerful Mines.
Gallery[edit | edit source]
Note: Needs MK7 image.
MK1 to MK7 Differences[edit | edit source]
Trivia[edit | edit source]
This ship has the most agility in the game.