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Enforcer
SHIP FISHY 6
Descriptor Deadly Agility

Enforcer is a ship in Battle Bay. With balanced stats and slots, this ship has both high health and speed. This ship's crew members are Isak and Burnice.

MK1 is unlocked at captain level 6 for 25,000 gold, MK2 is unlocked at captain level 10 for 175,000 gold, MK3 is unlocked at captain level 16 for 412,500 gold, MK4 is unlocked at captain level 21 for 1,425,000 gold, MK5 is unlocked at captain level 30 for 3,200,000 gold, MK6 is unlocked at captain level 40 for ? gold, and MK7 is unlocked at captain level 48 for 5,000,000 gold.

Ingame description before 4.0 update[ | ]

With a great balance between damage, defence and speed, Enforcer is the Jack of all trades. Easily the most agile war machine in the Bay. Superior turret speed and acceleration make this ship particularly effective in short range battles.

Float like a feather, sting like a bee.

Base stats[ | ]

Basic stats
Defence Speed Max speed Ship agility Turret agility
5 DMG 1.03 1.54 100° 110°
Health stat
Level Health Cost
1 2294 HP 0
2 2370 HP 32,000 gold
3 2446 HP 49,000 gold
4 2522 HP 79,000 gold
5 2598 HP 119,000 gold
6 2674 HP 164,000 gold
7 2750 HP 207,000 gold
8 2826 HP 244,000 gold
9 2902 HP 271,000 gold
10 2978 HP 287,000 gold
11 3054 HP 295,000 gold
12 3130 HP 299,000 gold
13 3206 HP 304,000 gold
14 3282 HP 318,000 gold
15 3358 HP 344,000 gold
16 3434 HP 383,000 gold
17 3510 HP 433,000 gold
18 3586 HP 492,000 gold
19 3662 HP 552,000 gold
20 3738 HP 608,000 gold
21 3814 HP 655,000 gold
22 3890 HP 692,000 gold
23 3966 HP 718,000 gold
24 4042 HP 740,000 gold
25 4118 HP 755,000 gold
26 4194 HP 780,000 gold
27 4270 HP 810,000 gold
28 4346 HP 855,000 gold
29 4422 HP 915,000 gold
30 4498 HP 980,000 gold
31 4574 HP 1,050,000 gold
32 4650 HP 1,130,000 gold
33 4726 HP 1,190,000 gold
34 4802 HP 1,250,000 gold
35 4878 HP 1,290,000 gold
36 4954 HP 1,330,000 gold
37 5030 HP 1,360,000 gold
38 5106 HP 1,390,000 gold
39 5182 HP 1,430,000 gold
40 5258 HP 1,480,000 gold
41 5334 HP 1,540,000 gold
42 5410 HP 1,620,000 gold
43 5486 HP 1,700,000 gold
44 5562 HP 1,780,000 gold
45 5638 HP 1,870,000 gold
46 5714 HP 1,940,000 gold
47 5790 HP 2,000,000 gold
48 5866 HP 2,100,000 gold
49 5942 HP 2,150,000 gold
50 6018 HP 2,200,000 gold

The 4.0 update made significant changes to ship stats. Below are the stats before the 4.0 update.

MK Health Defence Speed Ship agility Turret agility
1 650 HP 0 DMG 1.06 (Max: 1.39) 41.6° (Max: 71.3° at all MKs) 47° (Max: 103.5° at all MKs)
2 900 HP 0 DMG 0.95 (Max: 1.39) 36.9° 44.5°
3 1300 HP 0 DMG 0.81 (Max: 1.43) 31.6° 40.6°
4 1750 HP 5 DMG 0.76 (Max: 1.43) 29.8° 39.6°
5 2400 HP 5 DMG 0.74 (Max: 1.47) 28.6° 38.7°
6 2900 HP 10 DMG 0.71 (Max: 1.47) 27.9° 38°
7 3350 HP 15 DMG 0.74 (Max: 1.51) 28.6° 38.7°

Slots and slot points[ | ]

Red slots Yellow slots Blue slots
3 3 3 5 5 5 3 3

The 4.0 update made significant changes to ship stats. Below are the slot and slot points before the 4.0 update.

MK Red slots Yellow slots Blue slots
1 3 3 1 1
2 3 3 2 2 1
3 3 3 2 2 2
4 3 3 3 3 2 2
5 3 3 3 4 4 2 2
6 and 7 3 3 3 5 5 5 3 3

Note: Needs MK1, MK3, MK6, MK7, and updated MK2 images.

Patch history[ | ]

  • 1.2 Update - April 20, 2016:
    • MK1 Speed: 0.9 → 0.99
    • MK2 Speed: 0.8 → 0.88
    • MK3 Red Slot Points: 2 → 3
    • MK3 Yellow Slot Points: 3 → 2
    • MK3 Speed: 0.68 → 0.75
    • MK4 Red Slot Points: 2 → 3
    • MK4 Yellow Slot Points: 4 → 3
    • MK4 Speed: 0.65 → 0.71
    • MK5 Speed: 0.63 → 0.69
    • MK6 Speed: 0.6 → 0.66
  • 2.2 Update - May 2, 2017:
    • MK5 Health: 2200 HP → 2110 HP
    • MK6 Health: 2895 HP → 2750 HP
  • 2.4 Update - June 29, 2017: MK7 added.
  • 2.6 Update - November 14, 2017:
    • MK1 Red Slots: 1 → 2
    • MK1 Red Slot Points: 1 → 3
    • MK1 Yellow Slot Points: 2 → 1
    • MK1 Health: 600 HP → 650 HP
    • MK1 unlock level: 3 → 6
    • MK2 Red Slot Points: 2 → 3
    • MK2 Yellow Slots: 1 → 2
    • MK2 Health: 780 HP → 900 HP
    • MK2 unlock level: 11 → 10
    • MK3 unlock level: 17 → 16
    • MK4 unlock level: 22 → 21
    • MK5 unlock level: 28 → 30
    • MK6 unlock level: 39 → 40
  • 2.7 Update - December 19, 2017:
    • Maximum Turret Agility: 77° → 103.5°
    • MK1 Speed: 0.99 → 1.06
    • MK2 Speed: 0.88 → 0.95
    • MK1 and MK2 Maximum Speed: 1.3 → 1.39
    • MK3 Speed: 0.75 → 0.81
    • MK4 Health: 1580 HP → 1750 HP
    • MK4 Speed: 0.71 → 0.76
    • MK3 and MK4 Maximum Speed: 1.34 → 1.43
    • MK5 Health: 2110 HP → 2400 HP
    • MK5 Speed: 0.69 → 0.74
    • MK6 Health: 2750 HP → 2900 HP
    • MK6 Speed: 0.66 → 0.71
    • MK5 and MK6 Maximum Speed: 1.38 → 1.47
    • MK7 Health: 3190 HP → 3350 HP
    • MK7 Speed: 0.69 → 0.74
    • MK7 Maximum Speed: 1.42 → 1.51

Strategies[ | ]

An Enforcer is extremely flexible, fitting into any team combination with no trouble. Typically, an Enforcer has only one kind of playstyle, regardless of your build or personal playstyle (Provided you're decent at the game), which is a mixture! An Enforcer will always be a mixture. By being offensive and attacking, an Enforcer can actually be a good protector of their teammates! (Cont. in Defensive Role) You'll find, after playing Enforcer for a while, that there's not a whole lot of differences between offense and defense when it comes to Enforcer.

Offensive

The Enforcer plays a middle-ground role. They tend to be defenders and attackers at the same time, not specializing in one thing. A particularly offensive Enforcer playstyle would be a Flare Gun/Blast Cannon combination, with Overboost and as many Tesla Shields as you can equip. Until MK4, Overboost and a Nitro are a good choice of yellow slot items, but you should instantly start using Tesla Shields at MK4. What the Tesla Shield does for you as an Enforcer is allows you to stay on the front line, dealing out damage by focusing on one target with your Blast Cannon and Flare Gun. The Enforcer lives with its turret at a 90 degree angle to it's attackers, so that you can strafe back and forth. You can't be hit between your strafing back and forth and your Tesla Shields. Two Blast Cannons, a Flare Gun, two Tesla Shields and an Overboost, a Turbo and a Big Shield are extremely infuriating to fight against. Of course, there are multiple builds and playstyles for Enforcer, but they will always be a mixture of offense and defense. That's what makes Enforcers so great!

Defensive

By the simple nature of Enforcer, being offensive will make you defensive of your teammates. As an Enforcer, you try to be out on the front line, in front of your teammates. You should guard them using a back and forth strafing technique (Be as twitchy and unpredictable as possible) and Tesla Shields. As MK5 and even MK4 when you can start using Tesla Shields alongside Overboost, you become a serious protector. Double Tesla Shields, when used appropriately, last a long, long time. You put yourself out in front so that the enemy team targets you, but they just can't hit you between all those pesky shields and your strafing back and forth. Doing this protects yourself and your teammates. Offense and defense at the same time!

Miner

Fast moving Enforcers, like Speeders, can be very effective miners. Miners are a great asset to any team, but it takes a ton of experience to figure out just the right spots to place mines. An Enforcer would do well as a part-time miner. As in, don't make the entire focus of your existence in a match to place mines. One Mine equipped is just enough. Wait to place it, make sure it's in the most unfortunate and devious spot possible. Predict the future, almost. If you'd like to be more of a full-time miner, as in, your main focus in a game is to mine all day, then Speeder would be a better pick for you. However, it still takes a lot of experience and very powerful Mines.

Gallery[ | ]

Note: Needs MK7 image.

MK1 to MK7 Differences[ | ]

Trivia[ | ]

This ship has the most agility in the game.

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