|Descriptor||Heavy & Steady|
MK1 is unlocked at captain level 4 for 15,000 gold, MK2 is unlocked at captain level 10 for 185,000 gold, MK3 is unlocked at captain level 16 for 418,000 gold, MK4 is unlocked at captain level 21 for 1,550,000 gold, MK5 is unlocked at captain level 30 for 2,950,000 gold, MK6 is unlocked at captain level 40 for 4,125,000 gold, and MK7 is unlocked at captain level 48 for 4,850,000 gold.
Ingame description before 4.0 update
Slow and steady wins the race. The Defender can take a boatload of punishment and still keep dishing out impressive damage. No need to chase your targets, let them come to you.
Big, mean and beautiful.
|MK||Health||Defence||Speed||Ship agility||Turret agility|
|1||900 HP||5 DMG||0.89 (Max: 1.3)||27.7° (Max: 71.3° at all MKs)||28° (Max: 77° at all MKs)|
|2||1300 HP||10 DMG||0.83 (Max: 1.3)||24.6°||26.5°|
|3||2200 HP||20 DMG||0.73 (Max: 1.34)||21°||24.5°|
|4||2700 HP||30 DMG||0.68 (Max: 1.34)||19.8°||23°|
|5||3900 HP||40 DMG||0.64 (Max: 1.38)||19.1°||22°|
|6||5000 HP||50 DMG||0.63 (Max: 1.38)||18.6°||21.5°|
|7||5900 HP||50 DMG||0.64 (Max: 1.42)||19.1°||22°|
Slots and slot points
|MK||Red slots||Blue slots|
|1||2 2||3 3|
|2||3 3||3 3 3|
|3||3 3||4 4 4|
|4||4 4||5 5 5 5|
|5||5 5 5||5 5 5 5|
|6 and 7||5 5 5||6 6 6 6 6|
Note: Needs MK1, MK4, MK6, MK7, and updated MK2 images.
- 2.4 Update - June 29, 2017: MK7 added.
- 2.6 Update - November 14, 2017:
- Position of Defender in menu changed from between Enforcer and Fixer to between Shooter and Speeder.
- MK1 blue slots: 1 → 2
- MK1 blue slot points: 1 → 3
- MK1 unlock level: 5 → 4
- MK2 red slot points: 2 → 3
- MK2 blue slots: 2 → 3
- MK2 unlock level: 11 → 10
- MK3 unlock level: 17 → 16
- MK4 unlock level: 23 → 21
- MK5 unlock level: 29 → 30
- MK6 unlock level: 39 → 40
The strategies mostly depend on how much defensive items and what weapons you equip.
However, one known strategy is Triple Torpedo, Mine, and Missile Launcher for the weapons with the defensive items being shields, and a Turbo. However, this only works for MK5 and above, so don't try this if your Defender is MK4 or below. Defenders are more defensive ships, but have more blue slots than red slots (The opposite of a Shooter), and with only three weapon slots at MK7, there aren't much useful combos. Also, with ??? speed at MK7, unless you have Turbo, this ship can be pretty slow, even at a higher level.
This is an example of a offensive-class defensive strategy, with some HP boosting items with it. This strategy has two heavy-damage weapons in its inventory, so this strategy can usually destroy most enemies. However, be aware of the cooldown of the two weapons (Railgun and Big Berta). The cooldown of the two weapons usually leaves the user vulnerable to additional attacks. You can also switch out that torpedo for a Cannon. You only need one Big Shield, because the Defender only has five blue slots with six in each at MK7.
Mine (x2), Standard Shield (Filled by HP perks or Defence perks) (x2), Bandage (x2), Turbo
This strategy is only for defending your team. Well support for your team, you cannot attack enemy directly. Strategy is simple but not easy. Throw all mines between your team and enemy team and enemy's behind. This is a good strategy for all Speeders (they cannot see surprises in that high speed, also they don't have much HP and defence, in general are blown up by only one mine). For slot count and cooldown is very careful, time is your big enemy. All mines have a timer. When the timer is over, Mine blows up, damaging all nearby enemies. So, you will gain a big advantage near the end of the match. Enemies cannot move anywhere...
Negative Situations: Don't go in front of your team. Defence is your best friend, because you take much of the damage. You have Bandage, you have shield, but you are not immortal! Do not stop, because Defender is too big ship and easy to hit, Turbo will help you for this situation. Don't try to be a minesweeper. (Enemy team can have a miner too)
Hint: Capture points are not a good mine field, grass, wall corners, little canals, and close range battle locations are good places.
Blast Cannon (with a perk or talent that increases damage while enemies are on fire), Fire Bomb, Missile Launcher, Turbo (x2) (after getting a high-level Turbo, it can be replaced with a Standard Shield due to the max speed of the ship being reached), Big Shield, Bandage (x2)
This setup helps getting rid of the slowness of the Defender, although your health will be low compared to Defenders using many shields, you would be faster than most other ships, the Fire Bomb has the biggest role of the weapons in this setup, as it deals its own damage and helps increase the Blast Cannon's damage, the Missile Launcher can be used to attack enemies while they are together or to attack at short and mid range to make max benefit of it, the two Bandages will heal you fast when there's no Fixers around, but it's best not to try taking on the whole enemy team with no other friendly ships around, or you will get destroyed somewhat fast.
Note: Needs MK7 image.
MK1 to MK7 Differences
- With 50 base defence at MK7, this ship has the highest base defense points.
- This ship is the slowest ship in the game.